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41. Mission Dominix, Sentries, Smartbombs and you... - in Ships and Modules [original thread]
Aha! I learned something about the Drone link augmenter. I did not know it improved optimal for sentries, I like that. And as for the smarties, does that mean that if you are in fleet with others that your smartbomb will not affect them? They do ...
- by Jane Jacobs - at 2010.07.24 00:45:00
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42. Mission Dominix, Sentries, Smartbombs and you... - in Ships and Modules [original thread]
I am trying to understand the tactics for this mission fit Dominix. This fit puzzles me because of two of the modules in the high slots.The tank and cap stuff are good, and is cap stable. The hardeners can be swapped for specific factions. The Sen...
- by Jane Jacobs - at 2010.07.23 23:55:00
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43. Mission Dominix, Sentries, Smartbombs and you... - in Missions & Complexes [original thread]
Edited by: Jane Jacobs on 23/07/2010 23:54:15
- by Jane Jacobs - at 2010.07.23 23:48:00
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44. Gallente pilot needs skillplan help, drones plus proteus... - in Skill Discussions [original thread]
Edited by: Jane Jacobs on 21/07/2010 04:17:33 I have tried the Optimize function in Evemon. I dont know if I can plan for an entire year, but I do want to get drone skills to use heavy t2, and sentry t2 within the same year that I work on the ...
- by Jane Jacobs - at 2010.07.21 04:14:00
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45. Gallente pilot needs skillplan help, drones plus proteus... - in Skill Discussions [original thread]
OOps, I stated the drones skills wrong. Its Memory/Perception. Maybe thats where I went wrong...hmm. Thanks the single reply so far. I am trending towards what you suggest.
- by Jane Jacobs - at 2010.07.20 22:25:00
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46. Gallente pilot needs skillplan help, drones plus proteus... - in Skill Discussions [original thread]
I am planning for a remap and I have made several plans in EveMon and fits in EFT but I get lost in all the details, so perhaps someone can help me. I am currently Mem/Int which makes me good to train subsystems for Proteus, which I intent to get ...
- by Jane Jacobs - at 2010.07.20 20:10:00
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47. Ok, if you could "invent" you own stuff, what would you invent? - in Ships and Modules [original thread]
New Drones - Salvager, Defender (that can shoot missiles), Camera drone that can be launched through a warp gate to view whats on the other side. Target painter that can be mounted in high slot. A single module that can do all Salvaging, Codebreak...
- by Jane Jacobs - at 2010.07.14 14:27:00
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48. Loki or Tengu - in Ships and Modules [original thread]
Originally by: Cipher Jones I want to make a passive tank for level 4's while some corpies catch up on sp, then WH duty. Looks like the tengu is a billion isk drake. For all intents and purposes the tengu looks like it gets better DPS than...
- by Jane Jacobs - at 2010.07.08 21:32:00
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49. """FUEL"""" for cloaks - in Ships and Modules [original thread]
Well here is a thought...cloaks can be bumped right? Why dont you populate the space around all the celestial bodies in your system with secure cans. There will only be some safe spots available in between the celestials, but you have decreased th...
- by Jane Jacobs - at 2010.06.04 03:57:00
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50. sensor dampeners with scan res scripts? - in Ships and Modules [original thread]
I am looking into a keres with a loadout of three sensor dampeners. I under stand that targeting range script will decrease the range of the enemy's sensors. If they are a very fast locking ship at a gate camp, it seems from calculations that the ...
- by Jane Jacobs - at 2010.06.04 03:44:00
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51. Removal of gates as an entry point to a system. - in Player Features and Ideas Discussion [original thread]
I have some suggestions for changing the gate camp mechanics. The gate camps are the only thing right now that keeps me from really exploring and enjoying the risk of low sec. Even if/when gate camps are eliminated, anyone can still be scanned or ...
- by Jane Jacobs - at 2010.06.01 21:50:00
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